Playcrafting NYC
Classes in NYC
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Taxes for Indie Developers
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Navigating your taxes is a daunting process as it is, but especially as an indie developer: the business world at large still doesn’t understand how game developers work, and even most accountants lack an understanding of the average indie developer’s business and lifestyle considerations. Taught by a former Enrolled Agent turned game developer and business-of-games consultant, Taxes for Indie Developers demystifies the most common tax-related...
Prepare to Engage - A Crash Course in Level Design
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Learn how to keep players engaged by creating meaningful goals. Games are made for players. Repeat, games are made for players. As game designers, we must recognize our relationship to the player. In many moments, we are teachers. Through coherent level design, games allow players to learn and in turn complete their goals. Let's learn how to do that. In Prepare to Engage: A Crash Course in Level Design, Alec will teach you how to create...
Physical Gaming - Anything Can Be A Controller
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
At this point in the history of video game creation, developers and engineers have mastered the basic formula for input. Most controllers now feature one or more joysticks, a direction pad, and a number of buttons. As successful as this model is, it greatly limits interactivity between player and game. Developers are forced to utilize this input or require extra equipment, which deters them from creating their own controllers because of added cost...
UI for Games
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
A good user interface provides relevant information to players that can define and augment the game experience. In this class, you will learn how to design effective game UI, in addition to basic UX principles. This class will ensure that your interface looks amazing and retains core functionality. We will discuss and dissect several existing examples of good/bad interfaces before moving on to a live demo. Using Photoshop, the instructor will...
Music Theory - Harmonic Concepts
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
To become familiar with harmonic concepts which will give students more options for color in their compositions. In this course, we will make use of popular video game music to cover modal interchange (day 1) & reharmonization (day 2), two time-honored methods of adding flavor to a composition. Both courses will involve in-class work (students should bring in pencils & manuscript paper), lecture segments, and class exercises. The classes...
Real World VR Game Development - The Complete Pipeline
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
As the lead developer on Z0NE for two years now, to this point where I now direct a small committed team, including a lead artist and a lead designer, I have had to master many disciplines which extend beyond the Unity Editor. A solid understanding of all these things is what makes an excellent VR developer. With only two hours, we will explore a meaningful cross-section of the real-world skills required to make VR games quickly. Featured Topics:...
Class: Intro to Adventure Game Studio
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Learn the basics of Adventure Game Studio and create a small practice game. Adventure Game Studio has been one of the more popular tools for making point and click adventure games for the past 15 years. In this class, students will learn everything that they need to build a game from the ground up, including basic coding, how to implement animations, backgrounds, and sound. We’ll go step by step and create our assets, followed by a crash course...
Retro Renaissance: Designing for 8 Bit Consoles
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Join Rachel Weil and Andy Reitano in discussing how they leverage current technologies like .NET and Node.js to develop new ways of playing with old game consoles. The session will cover the computer architecture that made 8-bit game consoles tick, the challenge of designing within technical constraints, designing development tools, live demos of past projects, and future plans for the system.
Info Session: 4 & 8 Week Game Courses
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
This info session will preview topics from our upcoming courses starting in September! Don't miss this opportunity to meet the instructors and find out more about the courses. Bring any questions or concerns you may have about signing up.
Mastering the Art of Scaling Your Mobile Game
Playcrafting NYC See all classes by this school @ 30 W 26th St, New York, NY
Understand your metrics like LTV, and have a financial plan to sustain your mobile game’s growth over time. So you’ve launched your mobile game, now what? It is imperative to have a plan on how to finance and sustain your growth after launch and a clear understanding of your metrics to know what’s really happening in your game. In this class, our friends from Pollen will equip you with new thinking and the financial tools you need to...
Intro to RPG Maker
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Learn the ins and outs of RPG Maker VX Ace’s database, event structure, and mapping tools well enough to make a basic RPG. Game making tools have exploded in recent years, allowing independent developers the freedom to create without having to reinvent the wheel for every game. Predating Unity, Construct, and all the rest is RPG Maker. Some version of the tool has been around since the late ‘80s, and in its most recent incarnation, RPG Maker...
Building Mixed Reality Experiences
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Microsoft HoloLens is the world’s first self-contained, untethered head-mounted holographic computing device for Mixed Reality (MR). Mixed reality blends 3D holographic content into your physical world, giving your holograms real-world context and scale, allowing you to interact with both digital content and the world around you. HoloLens lets you go beyond the screen, with Holograms that let you visualize and work with your digital content in...
Project Management for Game Developers
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Learn time-tested tools and techniques for managing scope, cost and time to help your game projects run smoothly. Game development is tricky! Schedules slip, deadlines fly by, that small feature you added ballooned up into a huge resource hog. Team members aren't exactly sure what to do and spin their wheels, and the resources (including time and money) that you'd planned for the whole game were used up in the first half. While there aren't any...
Playcrafting + Microsoft Global Game Jam
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Playcrafting and Microsoft are collaborating on a huge jam site in NYC for the 2017 Global Game Jam! Join us for a weekend of game-making plus free talks and workshops, refreshments and prizes! Stay tuned to this page as we confirm speakers, workshops and prizes in the coming weeks! What to Bring All of your own equipment (laptops, cords, adapters, software, etc). Anything you need to jam and make a game this weekend will need to be brought by...
Info Session: Winter 2017 Game Courses
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
DON'T JUST PLAY GAMES, MAKE THEM! This info session will preview topics from our upcoming courses starting in February! Don't miss this opportunity to meet the instructors and find out more about the courses. Bring any questions or concerns you may have about signing up.
Pixel Art: From Start to Finish
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Learn about the different art styles, how to become a pixel artist yourself and how to use it for your own games! This class will teach you all the basics you’ll ever need when it comes to pixel art. First, we’ll define what pixel art actually is: An aesthetic! An aesthetic that can have several different types of art styles. The most common art style techniques being black outlines, pillow shading, and/or dithering. After we’ve defined...
World Development 101: Designing With Intent
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
How to develop your own IP using a concept design pipeline. This class is for anyone who may be interested in world building using production illustrations and concept design. It will cover the basics of visual development, along with what you may need to consider when pitching or creating a product (be it a book, game or film). Featured Topics: Budget + Time (scope of a project) Genre + Target audience Storytelling What makes a strong...
Editor Scripting in Unity
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Ever wondered how other indies developed these cool tools in Unity like Playmaker and Behavior Designer? How did they get these custom sliders, text fields, and list appearing in their Inspectors? Well, this class aims to teach you how to create these intuitive inspectors, so you can help speed up your game development process. Please have the latest version of Unity installed! Goal: To develop cool and customized inspectors to help...
Mini Game Expo & Info Session
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
DON'T JUST PLAY GAMES, MAKE THEM! Join Playcrafting for a preview of multi-week game development courses launching later this spring! This is not your typical dry info session. We'll be featuring a playable selection of games from previous students as well as current class and course instructors so you can see what's in store when you make games with Playcrafting. The instructors for our upcoming courses will also be onsite to talk about their work...
Project Management for Games - Idea to Distribution
Playcrafting NYC See all classes by this school @ 11 Times Square, New York, NY
Students will design a project plan template to guide the production of a game to completion. During this class, attendees will discuss the steps to publishing and distributing a game. Students should come with an idea for a tabletop or a digital game. We will discuss all the operational aspects to completing a game including funding, manufacturing, and distribution. Each class member will have an opportunity to design a full project plan. Upon...
Reviews of Playcrafting NYC
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Game Law for Indies
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Unity Basics: From Nothing to Flappy Bird in 2 Hours
This is a fast-paced course that gives the learner a glimpse into what Unity is capable of. It was a real eye-opener that encouraged me to learn more on my own. The instructor was knowledgeable and able to answer questions on the fly. I’m giving the class four stars rather than five because students need to be warned that the class is best viewed with a dual monitor setup. Don’t try this on a 12” ultra book. A single monitor setup will hamper your ability to view the class and work in Unity at the same time. -
Breaking into Game Design with Unity
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Breaking into Game Design with Unity
I couldn't find the class, the location was very vague in the description. No one answered when I tried to contact them to find out where it was. Total waste of time. -
Breaking into Game Design with Unity
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Epic's Unreal Engine 4
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Class: Creating games with Phaser.io
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Breaking into Game Design with Unity
The instructor was great and I was able to learn a lot. Unfortunately, in the class description there was no mention to bring your laptop which made it difficult to follow. -
Designing Games for Impact
Waste of time and money. The teacher was completely unprepared. The class barely even touched on the supposed theme of "learning to design socially meaningful and artistic games" - the teacher instead wasted the first half hour on explaining extremely basic visual concepts like how curvy lines versus straight lines might make you feel... how circles are the opposite of triangles, etc., using a basic PowerPoint presentation she said she found somewhere online, and then showing us a couple of clips on YouTube that vaguely demonstrated some of these principles. Why? I've no idea. She did eventually begin to show us two examples of "serious games," but had to cut both demos short because her iPad was running low on battery. She did not provide meaningful commentary on either game, or mention what lessons might be learned. -
Writing Immersive Game Worlds
The instructor was great! I enjoyed the exercises and the examples given. I left the class feeling very confident in knowing how to apply these tips and methods in my own writing projects. -
Learn Unity in 8 Weeks
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Kickstarter 101: The Basics
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Writing for Sci-Fi, Fantasy & Horror Game Worlds
Thank you for the insightful class and fun practices. Dio -
Role-Playing Game Design
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Adventure Game Design
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Breaking into Game Design with Unity
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Role-Playing Game Design
Our instructor was great! Very knowledgeable and good at explaining all the concepts he covered. This was also a good interactive course (not a lecture) with plenty of activities and chances to discuss. I'd definitely take another course from this teacher again. -
Breaking into Game Design with Unity
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Game-Based Learning in Action
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Business of Indie Games